

The status of Reagent has been a mystery since Epic announced the acquisition of Cloudgine in January. And as you know, I’m sure you know, any game has got a number of folks that come in to help us with content and some development, but Sumo’s our main. “We’re just working with Sumo right now,” said Booty. Sumo Digital, Reagent Games, Cloudgine/Microsoft Studiosīooty also confirmed that Microsoft is no longer working with Jones or Reagent Games on Crackdown 3.
/cdn.vox-cdn.com/uploads/chorus_image/image/63010371/crackdown.0.jpeg)
Let’s just say that we’ve got access to a great infrastructure, and the game’s got some great tech in it, and we’re going to put those two together in the way that makes the most sense.” Booty’s response marks a sharp departure from Spencer’s 2014 claims about the role Cloudgine would play in the final product. Over time, things will evolve and I can’t really speak to what’s in the game, but it’s - these days with a big game like that, we’re very fortunate to have access to industry-leading cloud technology.”Īsked for clarity on whether or not this meant Cloudgine and Microsoft’s own cloud tools would power the mode, Booty responded, “You know, I’m not going to get into the actual technical breakdown. “You know, we’re super lucky as part of Microsoft that we get to work so closely with the Xbox platform team, that the cloud shows up in all of our games in pretty exciting ways. We’ll have more to show as the year goes on.”īooty was less clear on which cloud tools will power that mode. “We’re not showing a lot of details about that here. Booty confirmed the destruction-heavy online multiplayer mode remains in development. Last week at E3 2018, we spoke with Microsoft Studios head Matt Booty about the status of the destruction mode, which the company hasn’t shown since that 2015 demo. While the visual fidelity didn’t compare with modern open-world games, the physics and destruction approached Jones’ bold promise, with the player bringing down skyscrapers piece by piece. That’s the kind of thing we can do.”Ī Gamescom 2015 demo displayed publicly, for the first time, how this would work. In true Crackdown style if I want to be at the top of a building, any building, and create a little sniper nest and shoot my friends from there so they can hardly see me, then that’s pretty exciting. “Each single bullet will take away a little bit of the geometry. “Unlike other games, this wall has compute power and memory on demand,” Jones told GamesTM magazine. The initial description of the destruction sounded almost futuristic.

The move raises questions about Microsoft’s plans for the game’s big multiplayer destruction.

Jones left the creative director role at the project’s co-developer Reagent Games, and with it Crackdown 3, to take the role of director of cloud and esport strategies at Epic. ” But earlier this year, Fortnite creator Epic Games announced it had acquired Cloudgine. In an interview with Kotaku around that time, Xbox head Phil Spencer, now executive vice president for gaming at Microsoft, said, “ Cloudgine company is doing a lot of the technology behind Crackdown.
Crackdown 3 twitter series#
When Crackdown 3 was announced in 2014, Microsoft emphasized the return of series creator Dave Jones and his new company Cloudgine, which provided a cloud computing service to help power in-game destruction that would otherwise be impossible on a baseline Xbox One.
